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MeshNormalMaterial

A material that maps the normal vectors to RGB colors.

Props

Prop nameDescriptionTypeDefault
side Defines which side of faces will be rendered - front, back or both. Represtented by THREE.Side.SideFrontSide
name Name of the materialstring""
opacity Float in the range of 0.0 - 1.0 indicating how transparent the material is.number1
transparentDefines whether this material is transparent.booleanfalse

Slots

NameDescriptionBindings
default

Expose

three

You can access the managed THREE.MeshNormalMaterial instance using the exposed three property.

Example code

template
<MeshNormalMaterial ref="material" />
ts
const material = ref(null);

onMounted(() => {
  // Do something with the THREE.MeshNormalMaterial instance
  const threeMaterial = material.value.three;
});

Released under the MIT License.