Geometries
Geometry components are simply passed to the corresponding Object3D.
Usage
template
<Mesh>
<MeshBasicMaterial color="red" />
<BoxGeometry />
</Mesh>
template
<Points>
<PointsMaterial color="blue" />
<SphereGeometry />
</Points>
template
<LineSegments>
<LineBasicMaterial color="black" />
<PlaneGeometry />
</LineSegments>
Available geometries
General BufferGeometry is available with reactive vertices, faces and uvs support. The props are passed as flat arrays.
The following basic geometries are supported:
Some utility geometries are supported as well:
Additional geometries are implemented: